Wednesday, March 30, 2011

Chapter 10 & Course Pack 6

         Chapter ten covers the evolution of gaming. Gaming was introduced in the 1970’s with the basic concept of point-and-click with the game of PONG. By the late 90’s gaming has progressed to 3D simulations and physical interactions. Attempting to apply gaming into education seems like an awesome idea to me because I believe it is safe to say that all children like games. You just have to find the right game for each student. There are many different types of educational games for the many different types of student for example, repetitive drill-and-practice, simulation, tutorials and content instruction. In course pack six it states that educational gaming can only progress with the collaboration of educators and game designers. I totally agree because without the other educational gaming wouldn’t be as effective and might lack one out of the two aspects (gaming or education). Orson Scott Cards novel shows how students gain critical thinking skills while trying to master game. It also shows how collaboration between students are promoted.

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